ROBOKILL 3
TeeJay
27.11.2010
Hello programmers at rocksolidarcade. If you plan on making a robokill 3, have you ever thought of making an achievments page? You could give out rewards like money, weapons or exp for completing certain tasks. Also, you could make an enemy log that shows the stats of enemies like health points, hit points, etc. this would make the 3rd robokill the best by far.
TeeJay
mike_k9980
15.12.2010
I am looking forward to Robokill 3 if and when it will be produced. When will that happen? And if it does happen, I would love to see some new weapons, enemies, and a chance to choose a difficulty level.
raven128
18.12.2010
Preambula: try to understand what term RPG is really means. For example, Wikipedia says: "A role-playing game (RPG) is a broad family of games in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development. Actions taken within the game succeed or fail according to a formal system of rules and guidelines."
Suggestion #1: implement a few robot classes which will provide various combinations of weapon and equipment slots along with various levels of armor and shields. also you can implement such characteristics as torso rotation speed and movement speed.
Example of robot classes: Red Storm flashgame series,
http://www.gamenode.com/shooting-games/red-storm/
Suggestion #2: implement a skill tree. For example, you can group weaponry in three categories: first - all blaster and pulse guns and shotguns; second - laser guns and shotguns, shredders and devastators; third - grenade- and rocket-launchers of all kinds. Also categorize equipment in a few classes. then you can implement various skills which provide player with additional bonuses to weapon damage, rate of fire and effects and to use of equipment
JVR
26.12.2010
Hello everyone.
I think making a third of Robokill would be a great success.
I have some ideas for the game:
- Place a menu where you see the characters states.
- Each level uploaded for distribution points and to be stronger or more resilient.
- Put bosses in the last levels costing more to destroy.
- The ability to improve or bonus to the weapons stores.
- Add new items of armor, weapons, upgrades, etc.
- Add a way to play online with other players on different computers.
- Add a 2 player mode on the same computer.
- Set the option to choose different robots to play.
- Add ability for the robot, such as healing, more powerful attacks, etc.
- Add a loop mode it increasingly more difficult and ends at death.
These are some of my ideas, I hope you like them and encourage them to make the third part of Robokill.
PhoenixBlue
03.02.2011
I'm new here, however I've played all of the three Robokills, (1, 2 and Trainer) ... I'm not sure whether you have this in the full version, but maybe you could have these two things included if a third installment is made.
1) Multiplayer mode for free/paid users - I would like to battle other people with my robot (I found 2 rare heavy shotguns, and then bought 2 uncommon heavy blasters.) I think battling other people robots would be fun especially if a special server was made.
2) I'm not sure whether this is in the full version - save the game and play on different computer... What I'm thinking is you pause the game, and then you press 'Save and Download'. You download some programming codes (sorry if this is impossible) or something like (robokill_save.____) and then you can imput the code into the next computer 'Enter Reload Code Here'. But make sure that if any of the code is meddled with, it becomes corrupt on reload.
@JVR: I don't think 2 player mode would work, you need two mouses! Sorry if incorrect!
megapuncher4000
16.02.2011
ummm.in the topic of robokill 1 it says: free expansion pack. how do get that?
SERHYO
09.04.2011
Just ideas for Robokill 3: Save the game where we want, it's not cool to start again a complet episode!!
More money, sometimes you can do nothing, weapons are too expensive! What about two ways to play; Normal and Hard (or Easy and Normal)?
superman82
14.05.2011
FINALY SOMONE UNDERSTANDS ME!!!!!!!!!!!JVR u are totaly right!im tired of robokill 1... but robokill 2 rocks and if robokill 3 come's...im the first person making an video :)
fron143
09.06.2011
Hello .. I would like to know what will happen after roboill 3! I thought the scenario robokill 4,100 years ago (stupid name, but it will be interesting to know how everything used to be a robot and what he did and who found it and will understand why he killed the robots and carried out assignments )....... Imagine what it was 100 years ago and who he was! " I write short! his enemies are zombies (soldiers, scientists, engineers, staff, mutants, bosses, the main boss (queen-robot) and robots the new version (they are administered by the uterus-robot) ... and then everything else will write .... I liked all the parts! if we talk about online play robot ubitsy, then you need to do a completely different game! Robot ubitsa it as a TV series))) and delusions that would play 2 on one PC to the robot kil! not convenient to be! Here improvements and equipment and weapons it should be! excuse me for bad English! I from Russia badly know English and
vinigoku2
19.06.2011
I would say that I like and Robokill also like to know when you will leave the 3 if possible let me know by email.
vinipstale@hotmail.com
robokillplayer
18.07.2011
Why isn't anyone posting?
lpmaster
17.08.2011
I would love it if you could customize your robot's chassis (frame) so that one form goes very fast, one has extra slot or one that flies etc. this, along with the other ideas given to you would make this better than CoD
lpmaster
17.08.2011
P.S. It would be fun to create a regeneration module that constantly heals you, not just at the end of the fight, and if you could have an ally that you could customize, like a survivor or something, and you could give him orders. also close-combat weapons would be good, like saws or something, cause I hate to see my health bar dissapear almost instantly when i get mobbed. Also maybe you could travel to different planets, with different enemies and environments, make the game longer. and maybe the map could change a little every time you play?
DarwinsGreed
22.09.2011
I think RoboKill is fine the way it is in that part of the appeal is the simplicity of the game play. If they make it too much more complex, it wouldn't be as enjoyable I don't think.
However, if they added a device that sucked the money into the robot, like a money magnet or something, that would be handy. lol
legoboy3
12.10.2011
RoboKill 3: Planet A! Guk spewing, leg growing, and maybe even flying... PLANTS! There has been robots and monster things, so why not plants..? Both one and two i haven't finished yet so idk if this has been done, but maybe a boss at the end of every mission and/or episode like a lot of other games.
I read about an idea of like a minion thing that of which you can tell what to do(kind of like the robot thing upgrade that helps you in Levithan Five).
waffles01
19.10.2011
i sorta hope that robokill three has no blood because my 'rents banned me from it because of blood (i know fail) or at least an blood off switch
waffles01
19.10.2011
still, cant wait for 3 to come
master53
22.10.2011
here are some updates and fixes you can put in robokill 3
-more rooms more levels
-cheat codes
-more weapons (like light medium and heavy power blast)
-different enemys also combined with robokill 1 and 2
-use your skills from robokill 2 to figure out a good strategy
-uncommon rare AND extra power u r ep Uncommon Rare and Extra Power U R EP
-light medium heavy AND extream
-enemys harder
-and combine robokill 2 and 1 with all this stuff.
master53
22.10.2011
oh and waffles01 was right.no blood.but I have a different reason.it is nasty.
master53
22.10.2011
and add check points
master53
22.10.2011
I also like JVR's idea.add bosses.
master53
23.10.2011
could you start making robokill at least tomorrow?I really need to see it soon.or else I cant go on in gaming.unless you make it soon,also I am excited as well.use everybody's ideas if possable.make it soon.respond.P.S.rock solid arcade only needs to respond.
master53
23.10.2011
also I for got my signiture
-------------------------------------------- found below
cool microphone
waffles01
23.10.2011
i agree with master53 on most of the ideas
waffles01
23.10.2011
i have an idea. put out beta versions of it so we have somthing to chew on lol
dinosaur
16.12.2011
My quiestion is: When we'll play "Robokill 3" ?
I really want to know.
Please, ANSWER on this quiestion !
_____________________
twirlingfern
19.12.2011
Requests:
Allow button remapping if possible.
Avoid too many "traps". In robokill 2, many rooms had 3 or 4 traps which allowed incredible amounts of health regeneration in the last set of stages.
Mix the robokill1 and 2 monsters. Use from previous games dynamic monsters and create new dynamic and varied monsters.
Progress the character level and stages more like robokill1 than 2, because you finish robokill1 at a level when you can use most of the advanced weapons, compared to rk2, where most weapons were unavailable.
Remove or fix the bug on the shredder with "hits multiple targets" since it is bugged and doesn't work.
Give generous amounts of $ and weapon pickups like in RK1 rather than RK2.
Give difficulty settings (including challenge difficulty settings).
After beating the game, give a revisit to all the levels at a much stronger difficulty.
End of level bosses please! RK1 had a neat boss the last few stages, but RK2 was just a stronger gunner at the end.
A level editor would be amazing. Players could create their own content and share.
ezekiel
02.01.2012
I think that there might be Robokill 3 This coming New Year 2012
I think that I have some Ideas:
- A Campain Following a Storyline.
- Harder and more advanced enemies and every 2-3 level have bosses depending of the storyline.
- Survival mode with endless enemies. Enemies keep coming until you die.
- Guns from Robokill and Robokill 2 are also available in the game and add maybe 3-6 new weapons denpending of the EXP Level.
- EXP Level might reached to Level 47.
- Have allies depending of the following storyline.
- Robokill Robots And Robokill 2 Aliens go together and make about 3-4 more new enemies.
- Multiplayer online game with level maps.
These might be some Exellent Ideas for the game.
You Guy's choose if you want these ideas, But All these might take a while to make it.
kemostak
06.02.2012
the robo can fight with hands and legs also
gogolisk
09.02.2012
So the game in 2012 will be released when?
Looking forward to emergence of the game.
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