Some ideas for flying simulator
Alexey
16.10.2009
Hi, i have developed some ideas for a new flying game =)
First of all, sorry for my English, i'm pretty bad at it.

1) It may sound stupid and fun, but first planes had no weapon and pilots used to shoot each other with handguns. So the controls will be: arrow keys - plane rotation, mouse - aiming and shooting.
2) It would be possible to change planes (historical models) from mission to mission, and there will be some number of historical campaigns about different wars of 20th century.
3) Planes will have the following characteristics:
a) motor power, determines how fast does it fly;
b) slots, determines how many men can fly with you as a supporting fire
(first planes will have none, so you have to pilot your plane and shoot enemies alone)
c) armor strength, determines how many damage your plane can take until it's blown away
d) capacity, determines how much may the on-board weapon weigh (different types of weapon may vary in weight) Also, the plane's flying characteristics will depend on how many does your plane carry.
4) There will be something like a shop before each mission, where you can install some new weapons to your plane, or take them out of it. Also you can recruit volunteers to your team, if you have enough space (if those additional pilots will have no weapon, such as chaingun, they will use handguns like you.
5) There would be different missions, including naval battles, struggles for cities or fierce air combats
6) It would be great to make ground artillery a bit more clever and varying in types (simple chainguns, anti-air turrets or just soldiers running on the ground.
7) It would be possible to shoot enemy pilot and instantly take the plane off.

The rest of game design I leave to you, and i'm pretty sure hat if you hear me, you would do your job excellently.

Best regards,
Alexey, your fan forever =))

viper97
02.01.2010
cool man but they will never do it

Alexey
01.02.2010
Bad news.))

stuntpilot2
05.08.2010
absolutely great idia!

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