voyagerfan5761
01.08.2009
Currently Robokill relies on local data storage to keep track of the player's progress. This is inconvenient because, when switching machines or logging out of some types of workstation (usually company/school machines), all state is lost and the player must start over the next time he or she plays.
Would it be possible to implement server-side state saving so the game can be played from any machine with the same player profile? Perhaps integration with forum accounts would be a good start. This mechanism could be extended to other Rock Solid Arcade games, too, as wanted.
Would it be possible to implement server-side state saving so the game can be played from any machine with the same player profile? Perhaps integration with forum accounts would be a good start. This mechanism could be extended to other Rock Solid Arcade games, too, as wanted.




