How were backgrounds made?
smjones
10.02.2010
Great games, very addicting! I have a question about the backgrounds. Were they done in a 3D editor like 3DS Max or Maya? Or were they generated in Photoshop with simulated 3d effects? I know that photoshop later versions have cool filters that can add light effects.

Keep the games coming, I'm a new fan! I like playing stunt pilot as well.

Steve

12345coolman
10.02.2010
welcome new fan
i got to admit to the backgrounds are cool

like he said keep them coming and tell us what you guys are doing right now give us some news

smjones
10.02.2010
Thanks Coolman.

I'm a programmer not an artist but I do try to dabble in Photoshop and 3DS Max from time to time. For a game I'm working on I am interested in how they are done. My guess is they are 3D models with lighting and such and rendered with an ortho camera from the top down.

I played through the first mission on RoboKill, the first one, today at lunch and when I was done my leg muscles were tight because I clinched them so much! I'm old and reflexes aren't as fast as they used to be so some of the maps were tense.

Steve

admin
12.02.2010
"Were they done in a 3D editor like 3DS Max or Maya?"

The 3D was done in Lightwave, and most of the art in both Robokill1 and 2 was built this way (more so Robokill2)
We take the renders of backgrounds then do a lot of touch up in Photoshop, tweaking the light effects, adding dirt, rust, paint chipping etc


smjones
12.02.2010
I was right! Well done on the art work. So I imagine you had a perspective camera and had to tweak its settings such as field of view to get the right view. The game I'm working on, I haven't decided but at the moment the camera is positioned a bit what an RTS would be. Sort of like this:

Earth 2150 Game screen shot

But then I came across your game, RoboKill, and liked the top down, perspective camera look too. If you have tips for setting up your Lightwave camera "studio" I'd love to hear.

Steve

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